The reward for all this is the ability to watch adorable, cel-shaded critters explore your picturesque islands and valleys as you sit back and celebrate a job well done. The ultimate goal of Terra Nil is to achieve full, natural reformation over four distinct environments, cause animals to return, and achieve various environmental goals that will cause beneficial effects such as rains returning or ferns growing along the sides of rivers. Once the inferno has done its job, lush pine forests can spring up from the ashes, and once those are established, you might be lucky enough to spot a bear or two beneath the canopy. For example, temperate forests need ashy soil, which requires the use of a special building to start and manage a fire. Matters are complicated by certain factors like soil fertility and humidity levels, and would-be terraformers are tasked with figuring out how to achieve specific conditions in order for specific biome types to flourish. The multiple rivers criss-crossing those woods are the result of me trying to attract beavers. Wind turbines power soil scrubbers, and specialist buildings distribute grasslands, fynbos (which is a new word I learned that seems to refer to a biome found specifically in South Africa), and forests across the healing land. Visually resplendent eco-strategy Terra Nil kicks things off with a dry and infertile patch of land and a limited selection of high-tech equipment, and tasks players with creating thriving and varied ecosystems through both natural and artificial means.
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